# Land Claiming

<figure><img src="https://4131584170-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fyedhxcgw9M9Iw9rtpDbJ%2Fuploads%2FYKGnERKwutO7WKy4RgKL%2F2-1721409588.png?alt=media&#x26;token=42fa6438-555f-49d8-ac31-db09bed27809" alt=""><figcaption></figcaption></figure>

## Starting Items

When you first spawn in your hotbar will have default starting items which are the following:

* A Claiming Selection Tool
* A Claim Info Tool

These items are for when you are claiming land or when you are inspecting a piece of land. These two items do not require special permission nor any group to use.&#x20;

{% hint style="info" %}
If you don't have these items, don't worry. You can use the command instead and will act the same as the tools.
{% endhint %}

***

## Starting Your Land

To create a land that is protected from greifing and from unwanted combat you can do so by doing the command **/lands create \<name>** to create a protected land. This will cost you **$500** in-game cash to create a protect land.

### Other Information

* Repositioning the main claim block will cost **$150** each time.
* Name of the land can only be **24** with color codes included
* Setting the Land's Spawn for the first time is **$10**, every other time it's **$20**
* Cost to Teleporting to another land's spawn is **$10** for any untrusted user.
* Rent Teleporting is **$10** for any rental teleportation for any member.
* Upkeep costs are **#of claims \* 3** will equal to the total amount of cost for upkeep, and will unclaim any claims that can't be paid.
* &#x20;Max Taxes a Land can have is **10%** while the minimum tax is **0%**, and for any member unable to pay taxes will be kicked from the land.
* Rename a Land will cost **$250** to rename.
* Transferring ownership of the land has a cost of **$5000** per ownership transfer.
* If you die within YOUR land then you will have **keep inventory enabled**.
* Claiming land costs **$10/per chunk**.

### Adding Players to your Land

To add players to your claim you can run the following command to add them to your claim as a whole or to a certain area.

* **/lands edit \<land>** - If you need to enter edit mode for a land.
  * Actions like **/lands claim** will be executed within this mode.
* **/lands selection** - You will have to use this command first to select a region/area so you don't have to define it in the **trust** command if you created more than **1** region.
  * **/lands selection expand** - To expand the selection to all y levels
* **/lands trust \<player> \[area or '\*' for the entire claim]** - Alternatively, open your land menu and go to players and click on the '**Trust Player**' button.
* **/lands setrole \<player> \<area or '\*' for the entire claim]** - Set a role to a player to the entire claim or to a certain area.

### Removing Players from your Land

To remove players from your claim you run the following commands to remove them from your claim as a whole or to a certain area.

* **/lands edit \<land>** - If you need to enter edit mode.
* **/lands untrust \<player> \[area or '\*' for the entire claim]** - To remove the player from that area or from the entire claim.

### Creating a Area

What are areas? Land areas are "**sub areas/lands**" inside a land. These areas are three dimensional, that means that they are not bound to chunks but instead to blocks. You can trust players to specific area(s) and apply flags for it, like you would do for a land.

#### Creating the new Area

* First open your land menu with **/lands menu** and click on the areas item.
* Now click on the **add area** button. After this you will need to enter the area name in chat.
* After that you will notice that the area will popup in the menu and give you instructions how to set the size of it.
* The selection is set. It will display it to you live. You can make changes as you wish. Then just execute **/lands selection assign \<area>**. After that everything is setup.\\

### Land Rentals

You can rent out **Area** to players and this selection will allow you to learn how. First you should know you can setup rentals via the menu or using a sign within the area you want to rent out.

To get started do the following:

* Place a sign in a sub area that you want to setup for rent.
* Use the command **/lands menu here** while standing in the area.
* Click on the **setup rental item** within the menu.
* Refer to the picture below to set the values.

Explanation

Parameters surrounded by \`**\[]\`** are optional. Parameters surrounded by \`**<>\`** are required.

* **\[area]**: This is only needed outside the area
* **\<interval>**: The tenant can extend their rental by **\<interval>**.
  * Time units: d (days), h (hours), and m (minutes).
  * Default is **d**. Example: 15d = 15 days
* **\<max>**: This is the max duration of the rental
* **\<cost>**: This defines the cost per **\<interval>**.

**PLEASE NOTE**: You can only set areas for rent. The default area can only be set for sale (= selling the whole land)

**Example:**

**When the Sign has been placed**

* The rent sign is setup and players can now access it.
  * To rent this area, just click on the sign.
  * To add more time to your rental, just click again on the sign.
* Cancel rental
  * Tenants can use **/lands rent cancel** to cancel their rental while standing inside the area.
* Remove the rental
  * As the area owner you can either remove the sign or execute **/lands rent remove** while standing inside the area.

### Land Sales

Here you can find out how to **Sale** parts of your land and that user will have FULL control over that sold land but is still part of your claim.

**Sale Sign Setup**

Sell signs can be placed in sub areas and in the default (= selling the whole land).

**Explanation**

Parameters surrounded by **\[]** are optional. Parameters surrounded by **<>** are required.

* **\[area]**: The is only need if the sign is placed outside of the area.
* **\<cost>**: This defines the total cost of the area.

***

## **Wars**

You can Declare wars on other lands with a preparation time capture points.

### Declaring War

To declare war against your enemy, simply execute **/wars declare \<land>**.

Now a menu will open which asks you about setting a **tribute**. This **tribute** will be paid by the enemy (defender) in case they surrender later.

After you clicked on the send button, the enemy will receive your war declaration with information, like when the war starts and which tribute you set in case they want to surrender.

### War Preparation Time

After the declaration is sent, the war preparation time starts. During this time, the defender has time to prepare against for the upcoming fight. Preparation Time is **1 day**. All players of both lands will get a notification periodically. By executing **/wars info** or **/wars menu** you can get information about the upcoming war.

### War Starts

When the war preparation time is over, all players of both lands are able to fight against their enemy. The enemy must have at least one trusted member online to prevent invading the enemies land, while their players are offline. By executing **/wars info** or **/wars menu** you can get information about the current war.

**What happens if a player is part of multiple lands? Which team will they join?**

Defending lands are prioritized and the team is calculated once and stays the same.

### **Allies**

Direct allies (a land or lands of a nation) will be able to support you in your war. They'll also be visible in the **/wars menu**. They also can be attacked by the enemy.

### During the War

During the wartime, you may be able to invade the enemies land and steal items from their containers. You may even be able to break and place certain or all blocks. Both sides will need to have at least **5 trusted players** before you can invade their land.

### **Capture Points**

Capture points can be crafted. You can view the crafting recipe during the war in the **/wars** menu. You must place them at the edge of the enemies land (***inside***). After that, you must clear all enemy presence in this area and hold the capture point for a specific time. You'll be able to view a progress bar at the top of your screen. Be aware that the defenders get notified once you place a capture point! After holding that area for **10 minutes**, that area will be unclaimed and you'll be closer to your victory. Your land may claim the captured area after you held it successfully.

![](https://4131584170-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fyedhxcgw9M9Iw9rtpDbJ%2Fuploads%2FnOraWFqM842zkBG4ml0X%2F2-1721419637.png?alt=media\&token=d7dc9222-bfb5-4b39-8f38-e145566c8269)

### **Points**

* Point per kill: **1**
* Points per Capture: **5**
* Points per Capture Break: **3**
* Points per Capture Explode: **5**

You will need to have the most kills and/or reach to **100 points** to win the War.

### The War is over

You will have **36 hours** to complete the war, which will be visible for you during the wartime. The team with the **most kills** wins the war. The winner will be rewarded with a robbery money amount with is taken from the defender's balance (usually their land bank) being a **75%** of the money goes to the attacker. If both teams have the same amount of kills, the war will end in a draw and no team will be rewarded. You may receive a war shield after the war.

***

## Other useful commands

* **/lands** - Opens the easy to use land menu which you can mange your claims from there.
* **/lands claim** - Allows you to claim land.
  * **/lands claim auto** - Auto claims land.
* **/lands merge \<land>** - Allows you to merge a land into your other lands.
* **/lands accept \<land>** - Allows you to accept the join invite of a land.
* **/lands deny** - Allows you to deny a join invite from a land.
* **/lands delete** - Deletes your land from the system.
* **/lands deposit \[land] \<amount>** - Deposits money to the land's bank account.
* **/lands invites** - Open received invites GUI.
* **/lands map** - Shows the map of unclaimed, claimed, trusted, spawn, ally, and enemy lands.
  * Note: If you are on Java you can claim land using the map in the chat.
* **/lands menu** - Opens the land menu.
* **/lands menu here** - Opens the land menu in the claim you are standing in.
* **/lands rename \[land] \<name name>** - Allows you to rename your land to another name.
* **/lands setspawn** - Allows you to set the spawn of your land.
* **/lands spawn \[land]** - Allows you to go to the set spawn for your claim or to another's claim.
* **/lands storage** - Allows you to open up the land's item storage inventory.
* **/lands view** - Allows you to Visualize Land Borders.
* **/lands withdraw \<amount> \[land]** - Allows you to withdraw a certain amount from the land's bank.
* **/lands balance \[land]** - Allows you to view the land's balance.
* **/lands taxes** - Allows to view the upcoming tax payments for your land/claims.
* **/lands relations** - Allows you to manage land's relations.
* **/lands rent list** - Allows you to view all the areas and lands that can be rented or bought.

***

## Tutorial Video

{% embed url="<https://www.youtube.com/watch?v=E4kLehw34y8>" %}
